Pe Lang
The work of Pe Lang (via Triangulation)
Experiment with genetic algorithm
I’ve got some ideas for kinetic sculptures involving genetic algorithms. The specifics of of the sculptures are still in flux, and I’m waiting to see which ideas gel. Â In the meantime, however, I’ve started build a code base to begin to see what I can do with GA. Â Here is […]
Graffiti Analysis: 3D by Evan Roth
Evan Roth
The Simple Act of Making a Mark on Creative Applications Network Blog
Check it … The Simple Act of Making a Mark was featured on the Creative Applications blog! If you are into contemporary digital art (aka new media), especially post-screen stuff you should be sure to check out CA often, they post tons of great projects.
Android ADK up and running!
Well it took more tinkering then I anticipated but I got the Android ADK board running. The main problem I had was getting the DemoKit Android app to build. Turns out I needed to use the Google API level 10, not the Android API level 10, as the build target. […]
Maker Faire 2011!
Whew! Maker Faire. My favorite event of the year, but it is exhausting. So much stuff to see, so many awesome people (new and old) to chat with. It was so fantastic meeting so many of you that follow my work on the blog. Thanks so much to all those […]
As per regulation 185.begta{goc(1=;)}
As per regulation 185.begta{goc(1=;)} of the geekhackmakepunktistolgoist protocol I will be at Maker Faire this weekend. I’ll be setting up The Uira Engine and my New! Experiments In Mechanical Drawing. And I hope to see you there. Go here for official info. I’ll be with the ever awesome Applied Kinetic Arts group, Featuring: Jeremy […]
Now go make something that moves …
This morning I got a last minute email from Dale Dougherty at Make asking if I could quickly write something that personally introduces kinetic art and the Applied Kinetic Arts group for Maker Fire this year.  It’s an honor to be asked and I had allot of fun reflecting kinetic art and my friends who make […]
HOW TO: Build a Rocketship Engine
Last night I had a great time lighting up The Uira Engine at DorkbotSF hosted at The Exploratorium.  Here is a brief video that Dorkbot put together with some highlights from my talk and some great video of the engine in action.  You can also check out some photos from the night here. […]
Code & Object – Parametric design with Processing
I just got back from NYC where I was participating in a great workshop organized by modeLab and lead by Marius Watz, focused on parametric design and generative art using Processing and MakerBots. For those who mainly know me for my work in metal, high-voltage and kinetics it may seem […]
Mark Pauline on taking the long way around and spine robots
Shortly after I gave my talk at the Sonoma County Museum as part of the Mad Science show Mark Pauline, founder of Survival Research Labs gave his talk about founding SRL. Mark and the SRL crew had their new Spine Robot installed as part of the show, and they did one of their […]
Lightning in a bottle at the Sonoma County Museum
Here’s a video of part of my talk and performance at the Sonoma County Museum. The people who came asked really good questions and were really into it. We had a bunch of scientists and electrical engineers. I think they liked the lightning. There’s more video of other parts of […]
The Uira Engine – Art and Science lecture at the Sonoma County Museum
It worked! When you try new things on an experimental sculpture, you can’t always test them before the show, so you just have to just do it there and hope for the best. And it was amazing that it worked! I knew we had done our job right when we […]
Recursive Drawing Machine: x-axis test
I’ve started working on a new sculpture that is a bit of a departure from many of my past projects. It’s  an interactive, recursive drawing machine.  I’ll post more about the details as the piece comes to life, but the core of it is the drawing machine its self.  I’ve made some […]